There were some interesting dynamics when the characters would turn off the lights to test your reactions and promote a genuine scare, but even these tricks become predictable and tiresome. These encounters are overly drawn out with no real changes to their tactics, and each chapter requires you to rinse and repeat the same actions way too many times. What Emily Wants To Play does on paper sounds pretty good, but its execution is flawed.
It’s just the game has one major problem:
It all sounds like a great experience The concept, along with some gameplay features, is interesting. Tips can be found in various locations like a white board in the kitchen, and once you figure out each problem you can beat the creatures at their own game.
It might take some time to figure out how to beat each character. You don’t look creepy at all… (Emily Wants To Play, SKH Apps)Īs I said before, each hour presents a new entity and new challenges to work out and overcome. There are a number of entities who torment you during your time in the house, demanding you play sick, twisted games with them In order to avoid a horrid death (and jump scares), you have to play correctly. These tactics are cheesy yet strangely effective as a setup for things to come.
The initial set up pushed through some hammy gimmicks with loud thuds and bangs, doors opening and closing, and sightings of the characters from the corner of your eye. The game is divided into multiple chapters as the clock hits each hour until sunrise, with a new horror appearing each time the clock bell rings.